Two houses, both with very different ideas of dignity: Monacello and Vescovo.
When: the future. Where: in a new-world Italy, a city known as Reggio Calabria. The setting is two parts steampunk, one part dystopia.
The streets are a constant battlefield, ruled by two major families, now bitter enemies in the struggle for territory. The new don of the Monacello family has all but declared open war upon the old don of the even older Vescovo family. It is a struggle for power, for territory, for pride, in which all have become pawns, and only a handful have been able to distinguish themselves as important players. Life is less like a game of chess, however, and more like a game of cards. The deck has been shuffled and the hands have been dealt. Whose side will you be on?
In an instant, lifelong enemies can become allies, and even family will betray you. Chances are, they already have. Those who are neutral—who have chosen not to affiliate themselves with either family—are not necessarily civilians. They can be opportunists, mercenaries, guns for hire; or perhaps they are innocents, caught up in the crossfire of something far bigger than individual needs and desires. Drug lords, prostitutes, pimps and assassins: all stand to profit from the chaos that would follow outright war.
But outright war is not yet upon Reggio Calabria. Slowly but surely, the lines are being drawn. Those who are neutral, those who are traitors, those who are bound by time-honored loyalty, will all find themselves a part of the coming storm.
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